Storyline:
A girl is mysteriously killed after recording herself playing with an
ancient Ouija Board, which leads to a close group of friends to investigate
this board. They later find out that some things aren't meant to be played
with, especially the 'other side'.
Camera Shots:
Establishing shot- girl walking up to a house;
implying that this house is a key part of the story.
Slow zoom in close up on face- shows emotions of
characters and creates a sense of foreboding; something bad is going to happen
to this character.
Low angle candid shot- unnatural,
creepy, unsettles the viewer. Gives the viewer the idea that someone or
something sinister is watching this character.
Eye line match- she looks at what she has
stepped on then the viewer sees the item again and her hand picking it up.
Close up of her looking into the
board piece- distortion of her eye creates a sense of something unnatural and
freaky.
Extreme close up of her face- shows her fear and
highlights her as the target.
Close up of lights- shows importance
of the item and forebodes the fact that this is what is used to kill her.
Long shot of her hanging- highlights her
death as being an important component to the storyline and plot.
Arch shot of the board- shows
significance and gives it a creepy atmosphere, as the board is not
straight/square on in the frame.
Low angle shot of the friends walking into
the house at night- creates an eerie atmosphere and connotes danger.
Tracking shot of the friends sitting at the
table- sets the scene. Shows the close relationship between them as
they all sit at one end of the table.
Birds eye view shot of the board with all their
hands placed on the piece- shows their unity and hints that the action is about
to begin.
Close up of piece moving- eerie, creepy.
Highlights the tension and unsettlement.
Wide angle shot of the lights turning
off in the dining room where they are sitting- highlights the beginning of
the action in the trailer. Creates nervousness and anxiety.
Handheld shot- used to create a
sense of anxiety, nervousness and distortion.
Action shot of chandelier falling- builds suspense
and gives the viewer the idea of paranormal activity (which the film is about)
Close up of the board moving by
itself- scary and unnatural. Moves at a fast pace intensify the level fear.
Lighting:
Low-key lighting- set at night
creating a greater sense of fear and giving the trailer an eerie, dark
atmosphere, foreboding danger and horror.
Editing:
Fade to black- shows time pasting and
creates a sense of past events.
Quick cuts- intensifies the action,
builds tension and keeps the viewers attention.
Inserts of old pictures of people
playing with the Ouija Board- shows the history behind the game and indicates
that it is an urban legend and gives the trailer an ominous, sinister
atmosphere.
Captions over inserts- helps the viewer
to understand the history behind the board and gives the trailer eerie
undertones. It also directs the viewer in what the film will be about.
Foregrounding/Backgrounding- the viewer sees
the ghost of a girl walk behind one of the characters at the table. The ghost
is foregrounded, even though it is in the background of the shot, by the close
up of the character at the table being blurred and out of focus whilst the
focus is pulled to the background. This gives the viewer the sense of nervousness,
as the characters are unaware of this ghost, making them seem vulnerable and
naive.
Green screen and CGI- used to create the
effect that the scene has been recorded and the viewer is watching it on the
camera itself. Creates a sense of the past and makes it immersive.
Sound:
Dialogue- at the beginning
is used to set the scene, a normal conversation between the two girls; sets the
equilibrium. As the trailer develops dialogue becomes shorter, quicker and more
desperate building the tension in the trailer. A lot of questions are asked and
unanswered making the audience also ask the same questions and leave wanting to
find out more.
Foley- the kitchen door
opening by itself. Makes the action more intense and creepy.
Score- runs throughout
the whole trailer. Intensifies when there is action (e.g. when she is being
murdered at the beginning and when the power switches off towards the end).
Makes the trailer more sinister and sets the correct tone for a horror trailer;
frightening and spooky.
Mise-en-scene:
House- looks homely and sweet but also it's old, creepy and where someone had
been murdered giving it an ominous, spooky feeling.
Bedroom- girly, lots of luxury items and pictures on the wall indicating
that she is social and a typical teenager.
Location:
Primary Location- The house at
night; eerie, sinister and frightening. Where one of the characters were
murdered which adds to the ominous atmosphere.
Secondary Location- The school; emphasises how young the characters are, increasing their vulnerability,
gives a viewer a clearer idea into their mindsets and attitudes.
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